This is the second tutorial in the Intro to USD Workflow series, where Yingying teaches you how to assemble USD objects into a scene. You’ll learn about the typical USD layer structure, USD referencing, instancing, as well as features like layer locking and reloading. This tutorial series includes four tutorials covering USD composition, assembly, caching animation and lighting.

00:00 – Intro
00:38 – Assemble objects into an arcade shop
07:52 – Assemble buildings into a neighborhood

First tutorial of the series:

The original models of all the assets used in this tutorial were created by KITBASH3D:
https://kitbash3d.com/

Get familiar with USD terminology and composition through Maya Online Help:
https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-70EB23EE-4006-4927-9D2B-840BEED6177A