This is a tutorial for those wanting to know how to create a reflection map using Quixel Suite DDO and export it to UE4.
I demostrate the difference between setting up a standard Albedo, Normal Roughness, Metallic, AO Material and an RMA Packed Material
The reflection (RMA Packed) texture map saves quite alot on texture memory by packing 3 texture maps in to one map, by using the r, g, b color channels
– Roughness goes in the Red channel
– Metallic goes in Green channel
– Ambient Occlusion goes in the Blue Channel
Set the Reflection Map to (Masks, no sRGB)
Hope this helps
Cheers
M
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