In this tutorial series we’re going to create a fully procedural plant / tree setup. I mention both, as the variables will be adjustable to create both! It’s a hugely customizable geometry node setup and is incredibly useful for a wide variety of nature assets.

In part 1, we’ll be setting up the intitial curve system, and create the procedural setup to add sub branches and work with organic shapes.

Hope it helps!

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0:00 Intro
0:40 Creating the Plant Object
1:12 Adding a Geometry Node setup
1:50 Adding Curves for Sub Branches
3:12 Rotating & Aligning Sub Branches
10:20 Adding Randomness & Drip to the Branches
17:00 Outro