“I’m Jags! I’m a huge nerd that likes motion graphics, filmmaking, baking, gaming and powerlifting. Professionally, I teach stuff on my Youtube channel and do video production for board games, tabletop and hobby experiences.”

This presentation covers the basic principles of using Maxon tools such as #Cinema4D and #ZBrush to get assets and animation into Unreal Engine 5. Topics include the basics of UV unwrapping, material creation, #Mograph animation, and datasmith importing into Unreal Engine 5. At the end of the presentation, viewers should have a basic understanding of the principles necessary to use Cinema4D to work into Unreal Engine 5.

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