An overview of our workflow when making a toon shaded character in Blender 2.91

Links :
– To buy the Lightning Boy Shader 2.0 : https://gumroad.com/lightningboystudio#aYbiH|
– Part 1 of our tutorial series to make your own toon shader :

– To follow us on Twitter : https://twitter.com/LightningBoySt1

If you buy the Lightning Boy Shader 2.0, you will get a scene containing the shader + a detailed user guide explaining each function in details.

Opening Logo Sound Mix : Les Productions Underground

Chapters:
0:00​​ Intro
1:08 Concept Art + How to Import T-Pose in Blender
1:58 Using a Mirror Modifier + Basic Modeling tips
4:04 Selection Shortcuts + Proportional Editing
5:42 Applying Subdivision Modifier + Crease Edges
7:08 Using Solidify Modifier to Thicken Clothes
8:04 Tips For Modeling the Face (Keeping it Simple)
9:17 Apply your Mirror Modifier
10:37 Opening the LBS 2.0 .blend file + Importing Your Character
11:12 Applying an Outline on Your Character
12:50 Apply the LBS 2.0 + Basic Info About the Shader
13:49 Adjusting the Keylight + How to Add Nodes to your Material
14:39 Adding Ambient Occlusion + How to Mask it
15:51 Masking Explanation
16:28 Adding a 2D Rimlight
17:17 Light Linking Explanation
18:39 Applying Colors + How to Fix Outlines Disappearing
20:58 Unwrapping UVs
22:42 Painting Textures + Painting Tips
25:33 Color Adjustment Node
26:14 Adding a Specular + Renaming Nodes
26:52 Adding a Matcap + How to Change the Matcap Texture
27:51 Advanced Masking Tips and Examples
28:37 Adding Anisotropic Hair Specular
30:31 Adding a Painterly Style to Your Light
31:05 Adding a Baked Occlusion Node
31:51 Adjusting Global Parameters + Scene Adjustment Node
33:16 Outro