In this tutorial series we’ll be creating a procedural flower in Blender 4.0. We’ll be using geometry nodes and the new repeat zone and dive into the full setup of the flower.
In part 3 we’ll be creating the core of the flower with the pollen strands. It may sound simple, but it requires some extra work. After that we’ll set up the initial curve for the flower strand and combine it in the geometry node setup so we can work on that in part 4!
Hope it helps!
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0:00 Intro
0:20 Distribute points on core
1:30 Only distribute on top
2:32 Add pollen strands
3:14 Add random offset
5:08 Move endpoints out
7:12 Turn to mesh
8:45 Combine it with a flower strand
10:33 Outro
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