Available here: https://www.unrealengine.com/marketplace/en-US/product/modular-classic-style-american-20-house-pack
Twitter: https://twitter.com/SHCreationsNL
Artstation: https://www.artstation.com/denniswoo1993

Description:

This is a high quality modular house pack with 20 fully furnished houses for Unreal engine and optimized for Lumen.

Everything is textured with CC0 (copyright free) textures and modeled by me.

(sources: Polyhaven and AmbientCG)

All the screenshots are taken with realtime Lumen lighting

Every house and the complete asset pack is in the same level and on the same grid.

The file uses less than 8gb of ram and runs well.

Doors and windows have the origin on the hinges.

Asset pack:

This house pack also has the complete modular asset pack included. This includes all constructive pieces like walls, floors, sloped roofs and doors.

All furniture used for these houses is also included in the asset pack.

Performance:

This project is made with high quality modular parts which results in high performance and low memory usage. Everything is instanced where possible.

The project as shown in the video and images uses less than 8GB of ram.

All interior lights are using material emission. This can be replaced with Unreals Light objects.

Fully modular and scene setup

The entire house and kitchen is created using a modular grid based system (it uses the default grid size of 10)

All the origins are placed in such a way that parts rotate and connect well. The overhang orgins might seem odd, but they are in line with the main roof pieces.

Doors and openable windows have their origins at their hinges.

The grid is 3.6×3.6×3 meters which works well with the default grid size of 10

LOD:

Every object has generated LOD’s within Unreal. Every asset has 6 levels of LOD

Collision:

Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.

Lightmap UV

Most objects (exept trees and bushes) have a non-tilable UV map and are adjusted for the correct lightmap resolution.

Hierarchy:

Every object and dataset is correctly named and categorized (both in the outliner and in the folder structure).

Textures:

Everything is textured with CC0 (copyright free) textures.

(sources: Polyhaven and AmbientCG)

Technical Details
Features:

Original designs
Modular parts that snap to the default grid (both movement and rotation)
Seamless exterior to interior
Furnished interior
Dynamic global illumination and reflections with Lumen
Emissive material interior lights
Optimised for hardware raytracing
3D facade and roof details.
High quality doors and windows
Origin point for doors on hinges
Modular landscaping around houses
Swimming pools (water not included)
Lowpoly vegetation

Collision: (Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.)

Vertex Count:

Assets range from 24 to 396,003 vertices

Total: 122,750,630

LODs: Yes LOD 0 to 5 (generated within Unreal itself)

Number of Unique 3D Meshes: 521

Number of Materials and Material Instances: 92

Number of Textures: 73

Texture Resolutions:

All main textures use a power of two, textures like artworks and monitor screens use non-power of two.

4096×4096

2560×3840

3840×2160

2539×804

2048×2048

1593×939

1043×1283

1024×1024

798×1270

732×1024

Supported Development Platforms:

Windows: Yes

Mac: Not tested/No