The Blender Encyclopedia is finally out! See more about it here – https://cgmasters.com/the-blender-encyclopedia/

This is part 1 of a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.

Part 1 covers creating a shader that’s compatible with both Eevee and Cycles.

Check out Part 2 here, where we go over adding anisotrophy in Cycles for a more realistic reflection effect for the carbon fiber – https://youtu.be/0N57VknbLZY

In this free lecture from the course we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.

Check out https://cgmasters.com for more courses and tutorials.

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