In this video, we’ll be looking at how to set up the Editor for VR development, installing the XR Interaction Toolkit 2.5.x for Unity 2022 LTS, and how the VR sample works.
You’ll learn how you can build your project from scratch using the prefabs included in the sample to speed up the creation of your project, how you can create interactivity without any code, and some common practices and techniques that can assist you in your VR game development.
We test our project with the XR Device Simulator in Unity and a Meta Quest 2 device. Note that what you learn in this video can be applied to the upcoming version XR Interaction Toolkit 3.0 or Unity 6.
If you want to learn more, our comprehensive guide will help both aspiring creators and seasoned developers to delve into, and understand, the intricacies of building VR and MR experiences (or collectively referred to as “XR”) using Unity.
More resources:
The XR section in the Unity Manual: https://on.unity.com/4ctnOov
XR Interaction Toolkit in the Unity Manual: https://on.unity.com/4cow8Xj
Create virtual and mixed reality experiences in Unity E-book: https://on.unity.com/4btCW4y
00:00 – Intro
00:05 – Setting up the Editor for VR development
04:28 – Walkthrough the XR Interaction Toolkit demo scene
07:08 – Creating a new VR scene
13:02 – Setting up the Socket Interactor
21:04 – Creating teleportation points
24:28 – XR Device Simulator
27:17 – Building to device and deploying to your VR hardware
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