Depth of field has long been tricky to manage in ICVFX—with either not enough blur on the wall or too much, what is the correct amount? Incorrect depth of field is one of the main culprits of LED wall shots looking obvious.
In this session, we’ll explore how Unreal Engine 5.4 has the answer with the new ICVFX Depth of Field Compensation feature. Solution Architect Ben Kidd will take you through this game changing tool and share with you everything learned along the way. Sharpen your on set knowledge and focus on achieving the most realistic shots with this fascinating deep dive.
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