In this video we cover how to take our previous log creation (see links below to watch that livestream) and turn it into the visible log! Modeling, booleans, zremesher, surface noise, masking and polypainting, baking from ZBrush to Substance 3D painter for texturing, and more – check out the chapters for specific techniques!
Previous log livestream, with megascans and transferring polygon and polypaint detail to create a realistic log: https://www.youtube.com/watch?v=x0L_QLQB4VU
Simple color swatch ztl: https://drive.google.com/file/d/1_QeOuFhknphXYnfnVOG1fKSGLlG2EnW9/view?usp=sharing
Custom IMM primitive brush:
https://drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw
https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike
0:00 – Intro
2:40 – Basic log boolean and zremesh creation
15:46 – Polypaint material IDs
17:20 – ZBrush UV Master
21:20 – Substance 3D Painter basic log texture
34:50 – Substance 3D Painter megascan photo real log bake
38:00 – Roughness, color adjustment, moss, and dirt texturing
47:00 – Visible Log base creation
52:37 – Boolean Visible Log
58:12 – ZRemesh, Cleanup, and Project cut log
1:04:10 – Texturing Cut Wood in ZBrush
1:09:30 – Eyeballs
1:14:00 – Brains
1:22:45 – Heart
1:29:20 – Liver, Kidneys, Peanut
1:39:15 – Ribs
1:44:00 – Intestines / Guts
1:58:40 – Polypainting Brain
2:05:15 – Redshift Rending and Glass
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