Different ways to create ketchup packets, mustard, hot sauce, mre’s, shrink wrapped saltines, peanuts, basically whatever shape and size of packaged and shrink wrapped items, this will walk you through it! Use the chapters to skip to what info you need!!

https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike

0:00 – Intro
1:20 – Importing textures
2:40 – Polypaint from Texture aspect ratio
6:15 – Slice Curve for packet shape
9:05 – ZRemesh rebuild geometry
11:30 – Morph Diff thickness
16:00 – Dynamic Inflate
18:00 – Transpose Cloth Inflate
20:20 – Spotlight Texture Paint
22:33 – Sculpting wrinkles
24:34 – Enhancing wrinkles with cloth settings
26:30 – Sculpting straight lines
31:16 – Serrated edges with infinite depth
33:50 – Color polypaint texturing and materials in ZBrush
35:33 – Spotlight painting textures
36:50 – Bending a condiment packet with cloth wrinkles
42:45 – MRE energy bar
49:57 – ZBrush and scale
54:27 – Saltine cracker package blockout
59:50 – Modeling a cracker
1:07:27 – Dynamic cloth Contract shrink wrap
1:09:12 – Transpose cloth shrink wrap
1:17:07 – Cape sculpt, zremesh, reconstruct sdiv
1:22:50 – Peanut and halved peanut creation
1:29:40 – Peanut package creation
1:30:18 – Inflate cloth and transpose cloth shrink wrap peanuts
1:40:27 – Exporting high res assets for baking
1:42:17 – Creating low res meshes and export for baking
1:49:40 – Polygroups for UV Master UV creation
1:53:16 – Import into Substance 3D Painter & baking
1:55:09 – Applying our polypaint as fill layer texture
1:56:03 – Texturing a condiment from scratch
2:06:07 – XTractor stitch brush
2:07:00 – IMM dot stroke
2:09:19 – Alpha along stroke – Deco curve brushes
2:13:35 – Substance Painter stitch along path
2:15:30 – ZBrush stitch with stroke roll
2:21:09 – ZModeler QMesh vs Extrude
2:25:00 – Unweld and polypaint
2:26:19 – Nanomesh and Micropoly
2:30:09 – Camera snap to flat surface