Watch this recorded session from Unreal Fest Seattle 2024 in which freelance indie developer Nando Cordeiro discusses how he’s used UE5’s audio features such as MetaSounds, the Soundscape plugin, and more in his work on indie games, including the multiplayer survival horror game ‘Dirge’.

He also talks about the role of audio in an indie game pipeline and shows what he did to overhaul the audio in ‘Dirge’ from placeholder assets in Sound Cues to complex yet creative systems that took full advantage of UE audio.

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