Discover how to use the Redshift Baker 360 feature in ZBrush to bake lighting and material information directly into the polypaint of your asset! This workflow can be a great starting point for creating hand-painted or quickly generating texture bases. In this video, I’ll walk you through setting up lights and materials, using the Baker 360 button, evaluating the baked polypaint, and exporting texture maps. Use the timestamps below to jump to any section.

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0:00 – Lightbox Demo Project
0:20 – Light & Material Setup
2:40 – Redshift Baker 360
4:54 – Initialize ZBrush
5:11 – Load Tools From Project
5:47 – Flat Material Polypaint Evaluation
6:30 – ZPlugin Ambient Occlusion Mask
7:49 – Texture Map From Polypaint
8:05 – Exporting Texture