In this video, Unity’s Demo team showcases the real-time application of AI based workflows used to animate the main character in the latest Unity Originals production, Time Ghost [Watch here: https://www.youtube.com/watch?v=o1JIK5W3DRU&t=0s ]. We demonstrate the process from training to deployment.
Time Ghost is a real-time cinematic created with the Unity 6 engine. This latest version of the engine includes numerous features and technological capabilities that, when used together, enable a higher level of visual quality and complexity than ever before.
Download a Sample
Time Ghost: Character HDRP
https://assetstore.unity.com/packages/essentials/tutorial-projects/time-ghost-character-hdrp-298910?srsltid=AfmBOopdqJOwqgSG7z2ISUqRYmoGuBnMSquBgbmJHk38KLnl-xZdccVC#description
This project includes a Unity 6 sample scene featuring the character and the vertex-based deformation model. Comprehensive documentation is provided, detailing the model and training process, enabling you to experiment with your own character simulation data and evaluate its potential for your projects.
Time Ghost: Character URP
https://assetstore.unity.com/packages/essentials/tutorial-projects/time-ghost-character-urp-303238
This sample scene presents the same character and models, optimized for URP.
For an in-depth examination of how these solutions were used to create the character using Sentis for cloth deformation, and to join the ongoing discussion, visit:
https://discussions.unity.com/t/making-of-time-ghost-cloth-deformation-with-unity-sentis/1537842
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