In this fast-paced session, we’ll create an animated character and lush environment using the tools in the Epic ecosystem. We’ll cover the complete workflow, from start to final pixels. Creating the environment with RealityScan and Quixel Megascans touching a bit on PCG. Next, we will show the full character workflow of making a stylized Metahuman and animating it using Unreal Engine’s 5.4 powerful built-in modular rigging and animation features with Metahuman Animator to bring life to the character.