In this quick tip, I show you how to diagnose a scene using the Profiler to root out slow operations and other bottlenecks. Locating Animation Bottlenecks: https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-B1D67D2A-1283-488D-90EB-B7F16E26A118 Common profile examples: https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=GUID-0FF1BA78-0493-463F-8E66-8014FB0F47BC Skill level: Beginner Table of Contents 00:00 – Intro...
In this last video of the series, Jason adds the finishing touches to the tool and gives some parting advice. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more. 00:00 – Intro...
Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don’t use the Bifrost graph. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more....
In the last week of videos for this series Jason pulls together the topics covered so far, using Bifrost for Autodesk Maya to build a tool that other artists can use. Part of a 10-lesson workshop for aspiring technical artists....
Jason demonstrates some of the current limitations of USD for game workflows, and shows how to avoid some of the common pitfalls. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more. 00:00...
This is the second video of a 2-part series that introduces the procedural workflow for creating materials in LookdevX. This tutorial focuses on how to efficiently create various looks for a number of instances. Continuing from the stage created in...
Continuing the deep dive from last week, Jason explores some advanced aspects of animation and other topics around USD in Bifrost for Autodesk Maya. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and...