April 2025

Blender News

PSOFT Pencil+ 4 Line for Blender │ テクニカルイラスト風の線画をレンダリングする方法

Pencil+ 4 Line for Blender を使用して、取扱説明書で使用される「テクニカルイラスト風」の線画をレンダリングする設定をご紹介いします。 ラインセットで[アウトライン]の[個別のブラシ設定]をオンにして、[サイズ]を太く設定するとテクニカルイラストのようにシルエットのラインを強調できます。 複数のオブジェクトを 1 つのオブジェクトのように擬似的にアウトラインをまとめたい場合は、オブジェクトをコレクションに追加して[Pencil+ 4 ライン グループ]をオン、ラインセットの[グループを結合]をオンにします。 https://www.psoft.co.jp/jp/product/pencil/blender/
Blender News

PSOFT Pencil+ 4 Line for Blender │ EPS ファイル編集

Pencil+ 4 Line はラインを EPS 形式で出力できます。 取扱説明書で使用される「テクニカルイラスト風」の線画をレンダリングを行い、Illustrator や DTP ソフトでレイアウトする使い方ができます。 https://www.psoft.co.jp/jp/product/pencil/blender/
Blender News

Marble Run Animation – Part 2 (Blender Tutorial)

In this 2 part Blender tutorial we will create this marble run rigid body physics animation. ▶️ Watch Part 1: https://youtu.be/tSwj-ay4Ytc ▶️ Marble Run Animation: https://youtu.be/DOHwN9rEadA ▶️ How to Use the Camera: https://www.youtube.com/watch?v=aY04h4ujrlY 🗃️ Purchase the Asset Pack: • Gumroad:...
Blender News

Marble Run (Blender Physics Animation)

▶️ Watch the Tutorial: https://youtu.be/tSwj-ay4Ytc 🗃️ Purchase the Asset Pack: • Gumroad: https://ryankingart.gumroad.com/l/marble-run • Patreon: https://www.patreon.com/posts/125631561 • Blender Market: https://blendermarket.com/products/marble-run/?ref=738 • Fab: https://www.fab.com/listings/aaca7e1e-e697-4072-b49f-f843248e4540 • ArtStation: https://artstn.co/m/BggNa • Flipped Normals: https://flippednormals.com/product/marble-run-asset-pack-54701 • Turbosquid: https://www.turbosquid.com/3d-models/marble-run-asset-pack-3d-model-2386247 • CGTrader: https://www.cgtrader.com/3d-models/interior/other/marble-run-asset-pack ✅ Help Support the...
Blender News

Procedural Ground Beef Material (Blender Tutorial)

In this Blender tutorial we will create this Procedural Ground Beef Material. ⭐ Ultimate Procedural Material Pack: • Gumroad: https://ryankingart.gumroad.com/l/ultimate-materials • Blender Market: https://blendermarket.com/products/ultimate-materials/?ref=738 • Material Packs: https://ryankingart.gumroad.com/?section=XbkSG8v4SsQQnK1rVJYn7A%3D%3D • Procedural Material Playlist: https://youtube.com/playlist?list=PLsGl9GczcgBs6TtApKKK-L_0Nm6fovNPk 🌄 HDRI Link: https://polyhaven.com/a/machine_shop_02 🍖 Purchase the...
Blender News

Procedural Concrete Material (Blender Tutorial)

In this Blender tutorial we will create this Procedural Concrete Material. ⭐ Ultimate Procedural Material Pack: • Gumroad: https://ryankingart.gumroad.com/l/ultimate-materials • Blender Market: https://blendermarket.com/products/ultimate-materials/?ref=738 • Material Packs: https://ryankingart.gumroad.com/?section=XbkSG8v4SsQQnK1rVJYn7A%3D%3D • Procedural Material Playlist: https://youtube.com/playlist?list=PLsGl9GczcgBs6TtApKKK-L_0Nm6fovNPk 🌄 HDRI Link: https://polyhaven.com/a/machine_shop_02 🗃️ Purchase the project...
Blender News

UE5: GAS Camera Set-Up

Alright, so, we have started our adventure in GAS, and here’s what I’ve found to use it to help with Camera controls – — If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please...
Blender News

UE5: GAS Camera SHAKE

Here’s an easy way to add camera shake in UE5 – — If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! https://www.youtube.com/@TheRoyalSkies/join https://www.patreon.com/RoyalSkies — If you ever...
Blender News

UE5: GAS Camera Shake (CONTROLS)

Here’s the GAS Camera Shake controls explained in 2 minutes – — If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining the Support Squad below! https://www.youtube.com/@TheRoyalSkies/join https://www.patreon.com/RoyalSkies — If you ever...
Blender News

UE5: Synchronizing Camera Movements To Animations

This took forever to learn, but WELL worth knowing; here’s how you synch camera positions to dynamic animations in UE5 – — If you wanna support my mission to save new Game-Devs valuable time learning this stuff, please consider joining...