Continuing from the previous video, Jason adds some polish to the tool and adapts it for artists who don’t use the Bifrost graph. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.

00:00 – Intro
00:07 – Building the inputs
00:30 – Curve inputs
02:00 – Adding inputs in Maya
02:30 – Using the node editor
03:30 – Array inputs
06:00 – Connecting the curves to the array input (node editor)
10:00 – Other inputs explained
11:00 – Bifrost node cleanup
12:05 – Controls and interface
13:00 – Naming and annotating
14:40 – Input moving and layout in Bifrost
15:35 – Defaults and advice on being a TA/TD
18:25 – Maya inputs and testing
20:15 – Keep adding controls, test and cleanup as you go

Download the scenes, compounds, lesson plans and other files to follow along or adapt for your own curriculum (no slides this week): https://areadownloads.autodesk.com/wdm/maya/bifrost_bootcamp_lesson_10_files.zip

Valhallens Helpers: https://github.com/unkaval/VHH

MJCG: https://mjcg.gumroad.com/l/mjcg_compounds

Bifrost Addicts Discord Invite: https://discord.gg/PRcpk39h