In this tutorial series we’re going to create a fully procedural plant / tree setup. I mention both, as the variables will be adjustable to create both! It’s a hugely customizable geometry node setup and is incredibly useful for a wide variety of nature assets.

In part 2, we’ll be working on the sub branch shapes. We’ll add some shape randomness, gravity and add thickness depending on their position on the stem.

Hope it helps!

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0:00 Intro
0:40 Creating the Plant Object
1:12 Adding a Geometry Node setup
1:50 Adding Curves for Sub Branches
3:12 Rotating & Aligning Sub Branches
10:20 Adding Randomness & Drip to the Branches
17:00 Outro