Let’s create an easy ivy generator in Blender. Completely procedural, customizable, and applicable to any object & surface. This tutorial shows the basics of how to set it up shows and how to set up variables that can be controlled. You can further expand the setup to your own liking and add any customization options you want!

Hope you enjoy!

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Nino

0:00 Intro
0:23 Scene Setup
1:05 Sub Branching Geonodes
7:10 Avoid Branch Object Intersection
10:45 Add Third Level Branches
12:00 Prevent Third Level Object Intersection
16:00 Stick Branches to Object by Distance
18:45 Add leaves
24:40 Set Branch Resolution
25:38 Leave Density
26:10 Testing Proceduralness
27:33 Set Up Variables
28:55 Testing Preview
29:37 Outro