Let’s decorate that donut 🍩 Part 7: https://www.youtube.com/watch?v=EWTOy5-e4Ns&list=PLjEaoINr3zgEPv5y–4MKpciLaoQYZB1Z&index=8

In this video you’ll get an introduction to geometry nodes by scattering points, which are then instanced as round sprinkles.

===Links🔗===

Blender Guru Discord: https://blenderguru.com/discord

Keyboard Shortcut Cheat Sheet: https://docs.google.com/document/d/1zPBgZAdftWa6WVa7UIFUqW_7EcqOYE0X743RqFuJL3o/edit?usp=sharing

Industry Compatible Cheat Sheet (not mine, used with permission): https://www.dropbox.com/scl/fi/dboz7fuh0f5255n5ocrdl/BlenderKeymap-IndustryCompatible_v2.pdf?rlkey=2yxe23jev9y2qmdg7txrzy8ip&dl=0

Blender Guru: http://www.blenderguru.com
Poliigon (My sister company): https://www.poliigon.com/?utm_campaign=donut4&utm_source=youtube&utm_medium=bg High-quality Models, Textures, HDRIs

=== Chapter Marks ✂️===
0:00 What is Geometry Nodes?
3:21 Scattering points
3:52 Joining with the mesh
4:56 Making a round sprinkle
6:31 Referencing the sprinkle
7:39 “Poisson Disk” distribution
9:21 Weight painting
12:46 “Painting” the sprinkles
15:05 Exposing a value
17:20 Accurate real-world size
19:53 Appling scale
20:35 Fixing the sprinkle density
22:16 Normalizing the density value

===Follow me🫰===


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