In this tutorial series we’re going to create a fully procedural plant / tree setup. I mention both, as the variables will be adjustable to create both! It’s a hugely customizable geometry node setup and is incredibly useful for a wide variety of nature assets.

In the final part (part 4), we’ll be adding some more randomization options, set up the texturing and create all the necessary plant & tree variables we can tweak.

Hope it helps!

Get the textures: https://drive.google.com/drive/folders/1qKLqn9YLai1KOedaD43pof3_IEnXZiPW?usp=sharing

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Nino