It’s Global Accessibility Awareness Day! In celebration of this, today we’ll be chatting about things to consider while developing your projects for greater accessibility opportunities. Most developers have come to the general consensus that making experiences more accessible is important, but sometimes it’s hard to find the right place to start. Join us for an open conversation around things to ponder & how we can all elevate our projects together.
THE LIST:
Global Accessibility Awareness Day: https://accessibility.day/
Previous Inside Unreal Accessibility Shows-
-Making Accessible Experiences: https://www.youtube.com/watch?v=GzrhzOrqI50
-Developing Accessibility Features: https://www.youtube.com/watch?v=bpyZzFk04ok
Games Accessibility Conference: https://www.gaconf.com/
Game Accessibility Guidelines: https://gameaccessibilityguidelines.com/
Accessibility In Games And Inclusive Design: https://aelaschool.com/en/userexperience/accessibility-games-inclusive-design/
CDC Health & Disability: https://www.cdc.gov/ncbddd/disabilityandhealth/infographic-disability-impacts-all.html
Motion Sickness in 3D Games [Planning & Game Design]: https://www.youtube.com/watch?v=OS4CZkBBbW4
Vision Center Color Blindness: https://www.visioncenter.org/conditions/color-blindness/
Color Blindness Types & Considerations: https://www.allaboutvision.com/conditions/color-blindness/types-of-color-blindness/
Baking Audio Navigation into Level Design: https://www.youtube.com/watch?v=UJn_pYm3LgA
Putting the Assist Mode in Control: https://www.youtube.com/watch?v=yZv3u350Xd0
Unreal Engine Accessible UI Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/designing-ui-for-accessibility-in-unreal-engine
Accessible Player Experiences: https://accessible.games/accessible-player-experiences/
Playstation Last of Us: https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/
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