In this tutorial, you will learn how to create a boids particle system to simulate an animated shoal of fish in Blender. Boids are a type of artificial intelligence that can be used to simulate the flocking behaviour of animals. In this tutorial, we will use the Boids particle system to create a shoal of fish that swims around naturally and realistically.

We will start by creating a new particle system and setting the parameters for the boids. We will then add a fish object to the scene and assign it to the particle system. Finally, we will adjust the settings for the fish object to make it look more realistic.

By the end of this tutorial, you will be able to create your own boids particle systems to simulate the flocking behaviour of other animals, such as birds, insects, or even people.

What you will learn:

How to create a Boids particle system in Blender
How to set the parameters for the boids
How to add a fish object to the particle system
How to adjust the settings for the fish object

As an extra I also demonstrate how to set up a simple cloth simulation to add moving water plants and a force field to move them.

Who this tutorial is for: This tutorial is for anyone who wants to learn how to create a boids particle system in Blender.

Software required: Blender 3.0 or higher
Time commitment: This tutorial takes about 30 minutes to complete.

Here’s the link to a tutorial on setting up the underwater scene to show animated godrays shining through the water and to add rising bubbles – https://youtu.be/HKePY6oMPi8

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Intro by Sardi

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