Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes.

The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments.

In this video, we’ll cover the basics of setting up a water surface from scratch.

Helpful resources:
⭐ Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest e-book: https://on.unity.com/4cGKHWy

Timestamp:
[0:00] Intro
[1:19] Volume Override
[2:20] Simulation parameters
[3:41] Rivers
[4:35] Sample demos
[4:54] Appearance parameters
[5:27] Underwater rendering
[5:38] Caustics
[6:00] Water deformations
[7:30] Current Maps
[9:18] Foam Generators
[9:43] Water Excluders
[10:01] Masks
[10:38] Decals
[11:13] Waterline