Most people think virtual production involves large LED walls, large productions, large budgets, and real time engines like Unreal.

In this talk we’ll show how the combination of Blender, a minimal ‘stage’ in an actual barn, Lightcraft’s new Jetset Cine virtual production application, and a liberal dose of compositing combined to create feature film level results with a tiny 2-person crew.

The techniques shown here are repeatable in production, and provide a road map for high volume VFX shot production with Blender as the primary 3D tool.

The intense use of 3D compositing also shows a big opportunity for the recent developments in Blender’s new GPU accelerated compositor.