Most people think virtual production involves large LED walls, large productions, large budgets, and real time engines like Unreal.
In this talk we’ll show how the combination of Blender, a minimal ‘stage’ in an actual barn, Lightcraft’s new Jetset Cine virtual production application, and a liberal dose of compositing combined to create feature film level results with a tiny 2-person crew.
The techniques shown here are repeatable in production, and provide a road map for high volume VFX shot production with Blender as the primary 3D tool.
The intense use of 3D compositing also shows a big opportunity for the recent developments in Blender’s new GPU accelerated compositor.
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