Convert base color maps and normal maps in Character Creator to polypaint and detail layers in ZBrush, and send Polypaint and high res details from ZBrush to Character Creator as baked color and normal maps respectively! Use for props, clothing, accessories, and more! We’ll also use this in conjunction with ZBrush Pose Tools to pose our high res source assets for 3D printing!
GoZ & GoZ Plus: https://www.reallusion.com/character-creator/zbrush/goz/default.html
Download the free base meshes here!
https://rebrand.ly/y5h457b
Get Character Creator here: https://bit.ly/46Rb4op
Get iClone here: https://bit.ly/3R99t7U
Get Face Tools here: https://bit.ly/3GtC7vx
All Reallusion products here: https://bit.ly/3NeneRj
ZRemesh and Project – quick game res:
UV Master and UV Create Unwrap:
Livesteam Playlist – making of the Fallout Characters, Ultramarine, Voorhees Mask, and more! https://www.youtube.com/playlist?list=PLkzopwqcFevYbX_GIGg6cHyvb0pBue8Qk
Character Creator Pipeline – Body, Accessories, and Clothing:
Character Creator Pipeline – Face and Headshot Mesh Conversion:
ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
ArtStation Resources: https://www.artstation.com/michaelpavlovich
YouTube Resources: https://www.youtube.com/user/Pavlovich2005
Intro to ZBrush:
https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike
0:00 – Intro
1:58 – Part 1 – GoZ PLUS – CC Prop to ZBrush
2:19 – GoZ Plus Installation
3:48 – GoZ Plus CC Settings
6:30 – GoZ Plus CC to ZBrush
7:05 – CC Detail Layer
8:17 – Sculpting lion head to eagle head
9:49 – CC Launch Base Color and Save
10:05 – ZBrush Base Color Texture Import
11:28 – Brush Chisel Organic Feather Brush
12:08 – Topological Mask
13:08 – Polypainting for a Base Color Texture
13:42 – Masking and Mask by Cavity
15:20 – ZPlugin CC GoZ Plus
16:38 – CC GoZ Options on Import
17:39 – Custom Metallic and Roughness with Launch
19:13 – Adjust Color Settings
20:40 – Morph UV
21:24 – Zbrush Polypaint to Texture
21:40 – ZBrush Create Normal Map
22:37 – Part 2 – GoZ PLUS – ZBrush Asset to Character Creator
25:50 – Creating UVs in ZBrush
26:49 – Loading a Character into Character Creator
27:15 – GoZ Plus Hockey Mask to Character Creator
28:24 – Attach Pick Parent Pivot for Accessories
29:30 – Applying an animation
29:52 – Edit Pose
31:00 – Custom Metallic Map
32:40 – Basic Roughnes Adjustment
32:58 – Custom Roughness Map
36:58 – Saving a Custom Head Accessory to the Content Library
38:21 – Part 3 – GoZ PLUS – Body, Clothing & Accessories
39:00 – Loading up a neutral male base body
39:52 – GoZ base body NOT Plus to ZBrush
41:00 – Detailing your character base body
42:15 – GoZ PLUS Polypainted Detailed Base Body to Character Creator
43:26 – Sending a relaxed A-Pose back to ZBrush
44:00 – Clothing and Accessories in ZBrush
45:31 – GoZ Plus Clothing and Accessories to CC
47:55 – Modify Skin Weights – Smooth Brush
49:05 – Modify Skin Weights – Flood 1
49:43 – Converting Clothing item to Accessory
50:48 – Making a default gray texture for Roughness and Metallic
52:30 – Transfer Skin Weights – Accessory to a Clothing Item
52:59 – Transfer Weight Boot and Glove template
53:52 – Hide Body Mesh Tool
56:21 – Appying an animation or pose to your character
56:39 – Edit Motion Pose
59:00 – Relink Mesh Changes in New Layer
59:34 – ZBrush Pose Tools Pose Library
1:01:10 – Outro
Comments (0)