Links shouted out in video:

Custom IMM Brush:
https://drive.google.com/file/d/0B4gz6JkzQ5FFdWxPVHBFVElJeVk/view?usp=sharing&resourcekey=0-QV7rB2gU1Iae9BlCFrepvw

Intro to ZBrush Playlist:

Creating and Baking Accessories and Clothing:

Baking Polypaint Skin to Substance Painter and Refine:

XTractor Brushes (good for scan data cleanup!)
https://www.youtube.com/@MichaelPavlovich/search?query=xtractor

https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike

0:00 – Intro
2:00 – Foot Blockout
12:35 – Remesh by Union Boolean
14:23 – ZRemesh with Polygroups and Project Detai
18:45 – History Recall Brush Projection Cleanup
21:30 – Freeze SubDivision Levels Mesh Creation
24:26 – IMM / Append Boolean, ZRemesh, and Project
27:55 – UV Master and UV Unwrap with Creases
34:00 – Right Click Navigation and Right Click Popup
42:18 – Baking Displacement Map / Normal Map / Color Map
54:53 – Alphas to Height Stamp
56:20 – Alphas and Masks
1:01:47 – Custom Extrude Profile Brush for Spikey Anime Hair
1:10:07 – Bend Curve for Anime Hair
1:15:15 – Hand Blockout and ZRemesh
1:22:03 – Masking on One Side of an Object
1:24:00 – Backface Masking
1:37:50 – Creating a Belt with Buckle and Holes
1:46:42 – Frame Polygroup IMM Curve Belt
1:55:00 – Creating a Cape with Thickness
2:02:00 – Extract ZRemesh Subdivision Modeling
2:10:24 – Bevel Pro
2:13:05 – Surface Snapping ZModeler Topology Extrude
2:15:18 – Geo strip conform to surface
2:19:45 – Fibermesh Mop Head
2:23:36 – Red Demon Skin Polypaint
2:27:05 – Poseable Symmetry
2:28:37 – Sculptris Pro Snakehook and Surface Snap Slide
2:30:42 – Topology Brush and Dynamic Offset Thickness