Currently in an experimental branch of Blender 4.3 alpha, one developer has integrated the Bullet Physics Engine directly into Blender. This enables you to do physics simulations directly inside a geometry nodes sim opening up a new world of possibilities. This is of course an experimental branch… it almost certainly wont be in Blender 4.3 and may never be in Blender at all.

It is however a very cool project and in this video I show you a Hello World -esque example showcasing how to setup and use the physics engine inside Blender.

Links
https://gamefromscratch.com/blender-physics-experimental-branch/
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