This talk will contain multiple advanced and obscure techniques Croteam has developed for content creation. These techniques will come in useful for technical content designers who want to make their development work easier and game more optimized.

You’ll learn about practical tools for handling Lumen and non-Lumen lighting coherency; how to create a blank-slate multi-layer Landscape material which can be easily modified; shader techniques for creating a good-looking and flexible landscape material, and much more.