This talk will demonstrate how UEFN creators can use Scene Graph to improve their workflows and make engaging islands.

We’ll focus on the new Prefab system and how creators can best leverage this technology to speed up their workflows and add variety to their islands.

The session will also cover the advanced component concepts that creators can use to create unique gameplay for their islands that wasn’t possible before Scene Graph, including how creators can write their own components in Verse to achieve desired gameplay.