This focused discussion will explore the challenges and solutions involved in character deformation in Unreal Engine. Explore Brown Bag Films transition from a traditional Maya animation pipeline to an in-engine animation pipeline leveraging the real-time animation capabilities offered by Unreal 5.3.
Central to this talk is the character Jelly, whose unique deformation requirements—ranging from squash and stretch to melting transformations—presented both challenges and learning opportunities for creative problem-solving.
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