https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike

0:00 – Harrowing intro
2:40 – Using stressed geometry
3:30 – Sculptris spot tesselate
4:15 – Updated Miro notes
5:36 – Concepting panels
11:50 – Mass, Edges, and Planes refinement
19:20 – Demo anime head ztl
21:20 – Anime head reference in spotlight and timeline
24:30 – Anime mouth
25:00 – Anime Polypaint with spotlight
26:00 – Anime Teeth
27:35 – Anime Tongue
29:30 – Anime Eye
35:00 – Anime head polygroups
37:30 – ZRemesh and Project Anime Head
43:40 – Painting Anime Eyes
46:30 – Polypaint adjust to change eye color
49:00 – Painting the head, lashes, and eyebrows
51:00 – Refining Anime Teeth
1:02:00 – Contextual Design – light weighting
1:08:11 – ZModeler Slice
1:12:40 – Chainmail micropoly cape
1:17:00 – Surface Noise offset transparency chainmail
1:22:04 – Scale Master ZBrush Scale Unify
1:23:49 – Adjust Last with History
1:27:40 – ZModeler Unweld
1:36:39 – Topology Brush to Boolean Holes
1:38:38 – Copying subtool folders between files
1:42:30 – UV Master Anime Head
1:44:18 – UV Map Crease Edge Unwrap cleanup
1:45:55 – Bake polypaint to texture in ZBrush
1:49:42 – Transpose Master Unify
1:52:30 – Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
1:56:20 – Dots Stroke vs Freehand Stroke vs Lazy Mouse
2:00:10 – CPU core testing with ZBrush operations