Dive into the many character and animation optimizations that you should be applying to your Unreal Engine 5 projects to ensure you are delivering a fluid 60 frames per second on consoles.
This talk will examine building from the fundamentals through to advanced methods, as we explore optimizations of animations, skeletal meshes, animation graphs, state machines, and more. Along the way, we’ll discover many hidden features and techniques that will enable you to squeeze as much performance out of your characters and animation as possible.
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