Let’s create a simple, yet awesome version of Cassandra Nova’s mind noodling abilities. We’ll set it up in Blender 4.2 and use geometry nodes to create a fun procedural setup that gives that nice skin interaction between 2 objects. We’ll set up the system in still objects, but they totally work for animated objects as well. So animate your hand and it’ll work perfectly!

I hope you like it!

Head 3D Model (non-decimated): https://www.cgtrader.com/items/3279741/download-page
Hand 3D Model (non-decimated): https://www.cgtrader.com/free-3d-models/character/anatomy/hand-e378a8c0-8a06-45db-ad83-4ef169295091

Note that how fast this setup works depends on your system and the geometry detail of the 2 interaction objects, so I’d recommend decimating them before using them in the setup.

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Cheers,
Nino

Chapters
0:00 Intro
0:40 Initial Set Up
4:12 Interaction Proximity
5:05 Drive Mesh Positions
11:20 Repeat Zone
14:45 Smoothen
22:00 Control/Customize Values
23:35 Different Objects
33:05 Outro