In this Blender tutorial, we’ll learn how to fix non-manifold edges caused by the solidify modifier when working with thin objects. This is a common issue that can cause problems with 3D printing and other applications.

I’ll show you step-by-step how to identify and correct these errors using edge loops and vertex merging. We’ll also cover some useful techniques for navigating and zooming in on thin objects in edit mode.

By the end of this video, you’ll be able to confidently use the solidify modifier on thin objects without encountering non-manifold errors.

00:00 Introduction
00:30 Applying the Solidify Modifier
00:46 Adding Edge Loops
01:14 Navigating Thin Objects
01:44 Identifying and Correcting Non-Manifold Edges
02:30 Removing Hidden Faces
03:40 Verifying the Fix

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