Hernan Santander (a.k.a. Sepu) steps through the process of computing wedges with Flow Wedging in Bifrost 2.12.0.0 for Maya.

# Chapters:

00:00 – Intro
00:15 – Enabling the plug-in
00:45 – Scene setup
06:36 – Setup preview rendering
07:53 – Sending to the cloud
10:26 – Monitoring the job
13:04 – Applying a wedge