This in-depth guide covers everything you need to know about using Redshift in ZBrush 2025! From scene setup and turning on the Redshift renderer to advanced features like HDRI lighting, shadow catchers, dynamic smoothing, and custom material settings. Whether you’re a beginner or experienced user, this video will help you master Redshift rendering for high-quality results. Use the detailed timestamps below to jump to specific sections and learn at your own pace!
(In order of appearance in video)
ZBrush & C4D Redshift Rendering and Physics Playlist:
Lightcaps! ZBrush Image Based Lighting Playlist:
Redshift Material Documentation:
https://help.maxon.net/r3d/cinema/en-us/Content/html/Standard_Material.html
IOR (Index of Refraction) List:
https://pixelandpoly.com/ior.html
Refractive Index dot Info
https://refractiveindex.info/
BPR Filters! ZBrush 2019 Playlist:
https://www.youtube.com/@MichaelPavlovich
https://gumroad.com/pavlovich
https://cubebrush.co/pavlovich
https://www.instagram.com/pavmike/
https://www.linkedin.com/in/pavlovich/
http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
https://www.artstation.com/michaelpavlovich
https://sketchfab.com/pavlovich
https://www.twitch.tv/pavmike
0:00 – Intro
1:00 – Scene setup
2:25 – Turning on Redshift Renderer in ZBrush
3:50 – Floor Settings
5:15 – Camera Settings and saving cameras
6:35 – Assigning Floor materials
9:00 – Assigning color to objects with Polypaint & Colorize
13:25 – Render Region and pause render
14:00 – Redshift Properties Smooth surface
15:43 – Control loops and Dynamic Smooth
19:15 – Crease and Dynamic SmoothSubdiv
22:38 – Turning off ZBrush default light
23:50 – Use Default Panorama on and off
24:11 – ZBrush Lights, Shadows & Settings
27:14 – Document background
27:44 – Image Size & Zoom
31:08 – Redshift Default Panorama
32:28 – Custom and Lightbox HDRI Panorama .exr files
35:10 – Background Settings – Gamma, Exposure & Rotate
37:19 – Floor Plane Shadow Catcher
38:10 – Geometry Plane Shadow Catcher
40:16 – Add Reflections to Shadow Catcher
41:07 – Render Recall
43:00 – Bucket Render Denoising, Quality & Error Threshold
46:19 – Progressive Rendering & Progressive Iterations
48:54 – Saving custom Redshift Materials
50:30 – Depth of Field
52:13 – Redshift Polypaint Materials vs Preset Materials
56:10 – Redshift Material Settings
59:05 – SSS Material Settings
1:00:34 – Emissive (Emission) Settings
1:02:00 – Timeline Movie Animated Camera Render
1:05:27 – Saving Project and Render Settings
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