In this video, Daniel Nees shows how to set up and use light groups in Blender, to quickly adjust your lighting after rendering, in the compositor.
⇨ Master Compositing in Blender course: https://www.cgboost.com/compositing
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⇨ Blender Secrets E-book (affiliate): https://gumroad.com/a/436106355
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LINKS
⇨ ProductionCrate: https://www.productioncrate.com/
⇨ Sketchfab: https://sketchfab.com/
⇨ CGTrader: https://www.cgtrader.com/
⇨ PolyHaven: https://polyhaven.com/
CHAPTERS
00:00 – Intro
01:08 – What Do Light Groups Do
02:23 – Setting up Light Groups
05:16 – Using Light Groups
10:19 – Outro
ASSETS USED:
⇨ Pistol: https://sketchfab.com/3d-models/a-double-barrel-flintlock-handgun-4a8933efb9e7444e91742bce7bc0f21a
⇨ Sword, dagger, lantern, chest, brass cups and vases: https://polyhaven.com/models/props
⇨ Skull: https://www.cgtrader.com/free-3d-print-models/art/sculptures/male-skull-624cd88d-0a2f-4bf4-83fa-ede1175b7ac5
⇨ Table: https://polyhaven.com/a/WoodenTable_01
⇨ Wall and floor textures: https://polyhaven.com/textures/wood
⇨ Coins: https://www.productioncrate.com/objects/rendercrate-old-coin-1
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