https://linktr.ee/shcreations

I am new to Unity and i have been experimenting with different lighting methods to get the best result for this house.

The house uses a adaptive probe volume and a realtime lighting setup that needed a 1 hour bake. On top of that there is a layer of raytraced global illumination. This still results in very high performance.

For the reflections: this demo simply uses baked cubemaps. Screenspace/raytraced reflections didnt improve the look.

I am planning to release this to the Unity asset store. If you are interested: subscribe/follow me to stay updated on this.