In the last livestream of our “Creating High-End Game Assets” series, Maxon Trainers Noseman and Rodolfo Silva are going to conclude the month in a session dedicated to creating real-time special effects using Cinema 4D and Unreal Engine. Discover the workflow for making a fire effect flipbook, and other ways of creating realistic simulations. Additionally, learn how to create a looped cloth simulation and export it as an Alembic file into Unreal for seamless integration.