In the third livestream of our “Creating High-End Game Assets” series, ZBrush Trainer Rodolfo Silva is going to focus on making assets specifically tailored for real-time VFX usage. Learn the step-by-step process of creating realistic coals using ZBrush and Substance Painter. Additionally, Rodolfo will tackle making the coals for a fire pit and atlases for baking masked materials such as banners, decals, highlighting the seamless workflow from ZBrush to Substance Painter and Unreal.