In the second livestream of our “Creating High-End Game Assets” series, join ZBrush Trainer Rodolfo Silva as he will dive deep into creating trimsheets and tileable textures using ZBrush. Understand the process of creating trimsheets using LiveBoolean, ArrayMesh, and NanoMesh workflows to enhance your modeling techniques. Additionally, Rodolfo will show how to achieve seamless textures with WrapMode.