In the second video of this tutorial series, Hernan Santander (aka Sepu) takes the result of the custom Bifrost infection from the previous lesson and applies it to the animated skull mesh. This will be used as a mask for driving the next effects.
Bifrost version: 2.12.1.0
Download the project: https://areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.
00:00 – Intro
00:15 – Preparing the animated mesh
06:56 – Using the infection cache as a mask
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