In this tutorial series, Hernan Santander (aka Sepu) shows how wedging is useful for complex effects in real-world projects. This first video demonstrates the end result before showing how to start building the infection solver that will drive a disintegration effect.
Bifrost version: 2.12.1.0
Download the project: https://areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.
00:00 – Intro
03:08 – Overview of the final graph
06:19 – Starting from scratch
11:36 – Building a custom infection solver
27:03 – Quick tip about the start frame
28:59 – Adding noise
36:20 – Refining the effect
39:30 – Wrapping up for now and preview of the next steps
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