In this complete beginner’s to pro guide, @JimMorren teaches how to properly UV unwrap your 3D models for clean and efficient texturing.
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CHAPTERS
00:00 – Intro
01:25 – Why do we use UVs
03:38 – What then are UVs
06:53 – Scene setup
09:28 – UV space origin point
11:34 – Unwrapping a Cube
17:20 – Unwrapping a Cylinder
19:52 – Unwrapping a Torus
25:32 – Useful UV Tools
29:07 – Unwrapping a UVSphere
32:11 – Unwrapping a Weird Cube (Skill Check)
37:22 – Unwrapping a Button
39:25 – Unwrapping Suzanne
43:55 – Unwrap Methods
46:43 – Unwrapping a Character Head
54:18 – Unwrapping Eyes
57:35 – UVs and the Mirror Modifier
59:06 – Outro
MY SYSTEM
CPU: Intel Core i9-12900K 3.19 GHz
GPU: GeForce GTX 3080
RAM: 64 GB
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