Been learning Substance Painter lately and wanted to share this handy Zbrush tip for how to get nice low poly meshes using History Projection that allows you to project high poly detail into the low poly mesh! Then a bonus tip how you can then use the high poly mesh in Substance Painter to bake our mesh maps that add back in all the details from the high poly mesh as mesh maps (like normal and AO maps!) It’s pretty awesome! If you have any other Substance or Zbrush tips, please share them and let’s learn together! 🙏

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