In part 5 of this tutorial series, Hernan Santander (aka Sepu) brings all the elements of the cave skull scene together for rendering and applies the finishing touches in post.
Bifrost version: 2.12.1.0
Download the project: https://areadownloads.autodesk.com/wdm/maya/WedgingProject.zip
1. Unzip to the desired location on your hard drive.
2. Open the cave_skull_wedging scene in Maya.
3. Regenerate the cache files as shown in the videos, updating the file paths as necessary.
00:00 – Intro
00:39 – The post-simulation graph
11:55 – Separating graph outputs
16:25 – Lighting
18:13 – Compositing
22:01 – Color grading
23:47 – Possibilities for further enhancements
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