“I’m Jags! I’m a huge nerd that likes motion graphics, filmmaking, baking, gaming and powerlifting. Professionally, I teach stuff on my Youtube channel and do video production for board games, table top and hobby experiences.”

This presentation covers the workflows and steps necessary to take a 3d print-ready sculpt created in Zbrush and prepare it for high-quality renders and animation in Unreal Engine 5. Topics include basic retopologizing using Zremesher, UV Unwrapping, painting in #SubstancePainter, and rendering in Unreal Engine. The principles covered in this presentation will help small creators, artists, and indie studios create commercials and high res renders for vinyl toys and collectibles.

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